Post by Topographic on Jan 14, 2010 11:55:44 GMT -5
Kormada: We're still kickin'!
As those who had lived through horrors past know, Kormada has never been kind to those who live among its rolling hills and shallow seas. First it had been the massive planet-wide earthquake that separated the supercontinent into many smaller subcontinents. Then had come Omicron's violent brush with an asteroid-induced death, and the dominant moon was set on a collision course with its mother planet. After this the Vaporous Eye had erupted, followed by a global night during which strange, foreign creatures began to emerge amongst the bioluminescent plants lining the forest floors. Winter soon took hold of the planet, chilling inhabitants to the bone and weeding out the weak. When the ice melted, Kormada suffered a global flood, drowning coastal territories and forcing those who had once lived there to relocate. Damaging winds developed thereafter, effects of the moon as it spiraled ever closer to Kormada.
Then had come Kestrel, the beast from above who saved the equine planet from Omicron's death orbit. He controlled all, and continues to. And now, as Prime shows the first signs of entering its red giant phase, new threats have emerged that are closer to home. Some may blame these creations on Kestrel, and while it is true that he knows and has always known of their existence, he is not responsible for their creation alone.
Foreign creatures have evolved, some of them almost equine in nature; others are far from anything one could even begin to imagine. Beasts with two legs or eight legs or even one hundred roam an alien continent known as Hinterland. Some beasts are friendly, others are not. They take on the alliances of the horses they cannot interact with unless the horses so wish it. They are large, they are small, they are herbivores, omnivores, and carnivores alike. They can fly, they can swim, they can live beneath the ground or in floating nests in the Kormadian skies.
And, as with most all of Kormada's historical figures, they are absolutely unpredictable.
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- Friendly atmosphere
- Active members
- 3+ years on the net
- Beginner to advanced roleplayers welcome
- Easy-to-understand rules
- Create your own horse or your own totally original species
- Regular plot adaptations and site skin appearance changes
(And as a side note, there are a bunch of our mini banners up on our site so you can pick the one that'll best go with your layout =] Your banner is located in the static left hand column of our site.)
As those who had lived through horrors past know, Kormada has never been kind to those who live among its rolling hills and shallow seas. First it had been the massive planet-wide earthquake that separated the supercontinent into many smaller subcontinents. Then had come Omicron's violent brush with an asteroid-induced death, and the dominant moon was set on a collision course with its mother planet. After this the Vaporous Eye had erupted, followed by a global night during which strange, foreign creatures began to emerge amongst the bioluminescent plants lining the forest floors. Winter soon took hold of the planet, chilling inhabitants to the bone and weeding out the weak. When the ice melted, Kormada suffered a global flood, drowning coastal territories and forcing those who had once lived there to relocate. Damaging winds developed thereafter, effects of the moon as it spiraled ever closer to Kormada.
Then had come Kestrel, the beast from above who saved the equine planet from Omicron's death orbit. He controlled all, and continues to. And now, as Prime shows the first signs of entering its red giant phase, new threats have emerged that are closer to home. Some may blame these creations on Kestrel, and while it is true that he knows and has always known of their existence, he is not responsible for their creation alone.
Foreign creatures have evolved, some of them almost equine in nature; others are far from anything one could even begin to imagine. Beasts with two legs or eight legs or even one hundred roam an alien continent known as Hinterland. Some beasts are friendly, others are not. They take on the alliances of the horses they cannot interact with unless the horses so wish it. They are large, they are small, they are herbivores, omnivores, and carnivores alike. They can fly, they can swim, they can live beneath the ground or in floating nests in the Kormadian skies.
And, as with most all of Kormada's historical figures, they are absolutely unpredictable.
----------------------------
- Friendly atmosphere
- Active members
- 3+ years on the net
- Beginner to advanced roleplayers welcome
- Easy-to-understand rules
- Create your own horse or your own totally original species
- Regular plot adaptations and site skin appearance changes
(And as a side note, there are a bunch of our mini banners up on our site so you can pick the one that'll best go with your layout =] Your banner is located in the static left hand column of our site.)